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Upper City

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Upper Central Plateau

The wealthy heart of Sharn, home to government buildings, wealthy merchants, and noble estates. The architecture is grand and imposing, with magical lighting illuminating the streets at all hours.

Upper Menthis Plateau

The entertainment district for the wealthy, featuring high-end theaters, museums, fine dining, and prestigious arcane universities like Morgrave University.

Upper Northedge

A quiet residential district with beautiful gardens and parks, housing wealthy merchants and minor nobles. Considered one of the safest areas in Sharn.

Upper Tavick’s Landing

Contains embassies, foreign enclaves, and the homes of wealthy merchants engaged in international trade. Features Khorvaire’s most secure neighborhoods.

Upper Dura

Upper Dura houses less affluent nobles and successful merchants who can’t afford Central Plateau. Still maintains some elegant manors and respectable businesses.

Clifftop

Clifftop is the adventurer’s quarter of Upper Dura, where gray granite towers house a colorful mix of fortune-seekers from across Khorvaire. Home to the respected Clifftop Adventurers’ Guild (founded by the dwarf Shekkal Korraner), the district features essential services including the Dragon’s Hoard for magical items, House Sivis for translation services, and a small but well-staffed House Jorasco healing enclave where adventurers can purchase healing services at premium rates that reflect the district’s understanding that those who risk their lives professionally are willing to pay handsomely to continue doing so.


Middle City

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Middle Central Plateau

The commercial heart of Sharn, bustling with businesses, shops, and offices for the middle class. Features the Korranberg Chronicle headquarters and Central Registry.

Middle Menthis Plateau

The cultural center of Sharn with theaters, restaurants, and entertainment for the middle class. Houses the Sharn Opera and numerous art galleries.

Middle Northedge

A quiet residential district for middle-class citizens, featuring temples, shrines, and the Shrine of Fathen the Martyr.

Middle Tavick’s Landing

Commercial district focused on travelers and trade, containing inns, warehouses, and caravan companies. Houses Dragon Towers, where House Orien maintains its enclave.

Middle Dura

A working-class district with a rough reputation but honest businesses. Features guild halls and markets catering to craftsmen and laborers.

TumbleDown

Tumbledown is the most decrepit district in Middle Dura, where ramshackle tenements are perpetually collapsing and being hastily rebuilt atop their own ruins, creating a chaotic labyrinth of precarious structures joined by makeshift bridges and rope walkways. Despite occasional Watch patrols providing minimal security, the impoverished residents live in a constant cycle of architectural entropy, rebuilding their crumbling homes with whatever materials they can salvage, their resilience a stark contrast to the mold-covered walls and cracked foundations that surround them.

Half Pint Tavern

Tucked away in the depths of Middle Dura, the Half-Pint Tavern is deliberately unremarkable. Its exterior is scarred, the painted sign bearing its name long faded, giving it an air of weary anonymity. It caters to the local laborers and residents, offering basic fare and drink without fanfare. Its Karrnathi owner, Kyvle Trothut, is known to be pragmatic; for the right price, he’ll even leave the keys for patrons desiring absolute privacy, returning only in the morning.

Bazaar

The largest marketplace in Sharn, a maze of shops, stalls, and vendors selling goods from across Khorvaire and beyond. Known for its colorful atmosphere and opportunities for both legitimate shopping and less-than-legal acquisitions.


Lower City

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Lower Central Plateau

Industrial area filled with workshops, foundries, and businesses supporting Sharn’s infrastructure. Contains many skilled artisans and crafters.

Lower Menthis Plateau

Entertainment district for the working class, featuring cheaper theaters, gambling halls, and drinking establishments.

Firelight

A notorious red-light district filled with brothels, drug dens, and dangerous entertainment venues. Controlled largely by criminal organizations but tolerated by the authorities as a necessary outlet.

Lower Northedge

Working-class residential district with tenements and simple housing for laborers. Contains temples serving the poorer citizens of Sharn.

Lower Tavick’s Landing

Home to warehouses, factories, and lower-class housing. Contains Terminus, the central station where lightning rail lines enter the city.

Lower Dura

The poorest legitimate ward in Sharn, filled with crowded tenements housing laborers and the struggling lower class. Has high crime rates but also strong community bonds.

The Cogs

The undercity of Sharn, built in the massive caverns beneath the towers. Houses heavy industry, foundries, and the most desperate citizens.

Blackbone

Contains forges powered by manifest zones to Fernia (the Plane of Fire), producing much of Sharn’s metalwork.

Khyber’s Gate

The most dangerous district in Sharn, a lawless area where criminal organizations, cults, and monsters operate freely. Home to hidden temples to the Dark Six and other forbidden practices.

Ashblack

An industrial district thick with smoke and ash from countless foundries and refineries. Home to many laborers who work in dangerous conditions.

The Depths

The ruins of old Sharn buried beneath the current city. Dangerous, largely unexplored, and inhabited by monsters and outlaws. Sometimes used by adventurers seeking forgotten treasures or criminals hiding from justice.